Release Patch Notes Update v1.6. Butchering tasks for hunted or slaughtered animals will now only get auto-generated if any of Meat, Bone or Raw Skins are under the limits. Clothing now decays when absorbing combat damage, the damage that is saved is instead taken by the clothing. Most defensive structures, like walls, gates and towers are now a bit more resistant. Structure that produces Leather and Mail Armor, we’ve also moved the shield manufacturing here, which was in the Workshop previously. Bones limit is now set to 20 by default (it was 10 before). Call Of Duty: Black Ops Cold War Is Redirecting Dataminers To... Race With Ryan Road Trip Deluxe Edition Is Now Out, DC Universe Online Brings In Some Chaos With Circe And Cheetah, Sony Patches Several First-Party PS4 Games Ahead Of PS5 Launch, Bleach: Brave Souls Collaborates With Burn The Witch In Latest Event, Looks Like Guilds Are Here To Stay In Dota 2, Blizzard No Longer Supporting StarCraft 2 With Premium Content, Fall Guys Adds A New Slime Survival Playlist, Observation Review: The True Terror Of Deep Space, A Plague Tale: Innocence Review - The Ties That Bind And Shape Us, Rise of Industry Review: Industrialization At Its Finest. Workload calculations now count kids as half an adult. Slings can now be sold for their full value up to the Neolithic only (down from the Copper Age). Dawn of Man Update v1.6 is now available on Steam. Improved milestone screen, that highlights which milestone is being unlocked. Rainbow SIx Siege Is Coming To Xbox Game Pass, Gears 5 Xbox Series X Screenshots Look Impressive, Next-Gen Version Of NBA 2K21 Features Unskippable Ads, Rainbow Six Siege LATAM Stage 2 Playday 6 Results Are Out. Weapons that raiders drop when dead now have random condition instead of 100%. This is useful when the enemies are attacking if you want to station a bunch of people somewhere instead of in the default positions.
People will now upgrade their weapons from slings to bows if available. Dawn of Man is a survival/city-builder from the creators of Planetbase. You can now long-press on ore deposits, flint and rocks to select similar nearby entities. Madruga Works, the developer of city-building video game Dawn of Man, has added new materials for armor such as leather armor, mail armor, and more. You can now select a loaded person and right click on a storage structure to tell them to unload there.
Improved tooltips for all resource limits, to make everything more clear.

Some development related news for StarCraft 2.

When a person is given a direct command to move somewhere (by right clicking on the ground), they will stay there and: They won’t go to their usual combat positions. There is now an option in the defense panel to customize the amount of men and women that will use melee weapons in combat. Domestic Animals will now prefer to wander around stables. Madruga Works, the developer of city-building video game Dawn of Man, has added new materials for armor such as leather armor, mail armor, and more. Ancient Warriors tech cost has now been slightly reduced. It is now possible to edit the position at which people gather behind the gates when the alert is on. The idea behind these changes is that you get more control over what people do, but eventually they will do what they need to do to survive. Humans will retry with higher accuracy if they can’t find a suitable path to the destination. Raw Skins limit is now set to 40 by default (it was 10 before).

Dawn of Man Armor Update v1.6.1-PLAZA.

Tin and Iron deposits are now properly highlighted when placing mining work areas. You can now long-press on work areas to select all work areas of the same type in town. Making sure that people don’t run to another gate after all raiders are dead. For a while, they won’t go and get any weapons or armor. Added Elasmotherium, Hyena, long haired woman and old man to intro screen. Clothing now decays when absorbing combat damage, the damage that is saved is instead taken by the clothing.

When highlighting objects in the multi-selection panel, the camera will adjust to look at the highlighted object.

Dawn of Man steam. People now prefer to wear outfits that are in better condition. Bleach: Brave Souls launches collab with Burn the Witch. New tech Armor, Mail and Reinforced Shields, required for Leather Armor, Mail Armor and Oval Shields. Made from iron rings, offers very good protection, available in the Iron Age. For a while, they won’t go and get any weapons or armor. People are now be able to swap tools from resource slots to tool slots when required for the action they have to perform. Apart from this, there is also stability and performance improvements. Most defensive structures, like walls, gates and towers are now a bit more resistant.

The idea behind these changes is that you get more control over what people do, but eventually they will do what they need to do to survive. People now prefer to wear outfits that are in better condition. Humans will retry with higher accuracy if they can’t find a suitable path to the destination. New loading screen for the Ancient Warriors scenario. People will now upgrade their weapons from slings to bows if available. Added some old raiders, and slightly increased the proportion of males that come to attack. Workload calculations now count kids as half an adult. When a person is given a direct command to move somewhere (by right clicking on the ground), they will stay there and: They won’t go to their usual combat positions. In the Bronze and Iron Ages, raiders don’t immediately acquire all tech in the era, but they do it progressively with each attack wave. Slings can now be sold for their full value up to the Neolithic only (down from the Copper Age). The focus of the Dawn of Man 1.6 update revolves around armor, including new structures and tech. Added Elasmotherium, Hyena, long haired woman and old man to intro screen. IMPROVEMENTS You can now long-press on work areas to select all work areas of the same type in town. It is now possible to edit the position at which people gather behind the gates when the alert is on. Beings try harder to cross by a nearby ford instead of swimming. Stamina decay rate is now cut in half when the alert is on. Meat limit is now set to 100 by default (it was 30 before).

Someone wants to join in on the mayhem in DC Universe Online. Weapons that raiders drop when dead now have random condition instead of 100%. Next update is farming, one after that is going to be probably armor and combat updates, after that, we are not really sure yet. You can now build walls, watchtowers and platforms in shallow water, and in steeper slopes. Raw Skins limit is now set to 40 by default (it was 10 before).

You will have to get your people to survive, expand and evolve, just like our ancestors, facing the challenges that the environment will throw at you. These changes do not affect manual butcher tasks (created by right clicking or using the context actions), these always extract all resources from the animal. Domestic Animals will now prefer to wander around stables. We are also adding Metal Age versions of the Granary and Stables (which have increased capacity) and a ton of other improvements. This is useful when the enemies are attacking if you want to station a bunch of people somewhere instead of in the default positions. Made from iron rings, offers very good protection, available in the Iron Age.