Penetration values are unknown, although at this level of kinetic energy, nominal RHAe penetration made little sense – the missile would just destroy everything on the battlefield. The idea behind the program we are going to discuss today was to kill enemy tanks with kinetic energy. The larger device is expected to be quite effective at penetrating deeply buried bunkers and other command and control targets. The repurposing of space colonies for use in kinetic bombardment (referred as a "colony drop") is a frequent element of the Gundam franchise and is central to the plots of Mobile Suit Gundam: Char's Counterattack, and Mobile Suit Gundam 0083: Stardust Memory, while a more limited bombardment is key to the climax of Mobile Suit Gundam: Iron-Blooded Orphans . Each missile was guided by an infra-red sensor system that would send it course information via a laser. The orbital kinetic bombardment system is used first to destroy the Soviet tank armies that have invaded Europe and then to take out Soviet ICBM silos prior to a nuclear strike. Lockheed’s LOSAT also started in 1988 as an AAWS-H competitor. As for the missiles themselves, as we mentioned above, they were larger than the original HVM, as follows: The missiles were propelled by solid fuel rocket engines and would reach Mach 4 in flight. A Soviet armored assault on Europe was considered by the west to be the most likely world war level scenario practically since the late 1940s – and for a good reason. This might not seem like a big deal (given the long-distance role these vehicles were to play), but add bad weather to the mix and you might get in some serious trouble. Both companies developed their own HVM demonstrators, both with roughly similar properties, in the mid-1980s. The fragmentation sleeve, while effective, greatly increased the danger of collateral damage. From the mid-1990s, kinetic weapons as science fiction plot devices appeared in video games. How much energy the R9X imparts is unknown. The program was called Advanced Antitank Weapon System (AAWS) and its goal was, as its name suggests, to develop modern anti-tank weapons. (In science fiction, the weapon is often depicted as being launched from a spaceship, instead of a satellite.) [12], The weapon would be very hard to defend against. The Compact Kinetic Energy Missile (CKEM) was a developmental program to produce a hypersonic anti-tank guided missile for the U.S. Army. The Vought system was deemed superior. Most predominantly featured in Halo Wars and Halo Wars 2, the MAC is an ability that allows the player to utilize the UNSC Spirit of Fire's point-defense MAC for pinpoint orbital bombardment, allowing the player to heavily damage or destroy enemy units.